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Ingenious Teacher Training

Course Details

We are committed to deliver high quality training for teachers in Europe. Our courses are jointly created by the University Paderborn (Prof. Dr. Marc Beutner), a teacher training expert, and Ingenious Knowledge, a leading company in the field of new media in education.

We will not only offer you a high quality training course but also an optional cultural programme. Learn in a pleasant environment, meet teachers from other countries, and benefit from their experiences.

The entire course including travel expenses as well as food and lodging can be 100% covered by an EU grant! You can find detailed information on the page "Apply for Funding".

We have created a video to help you complete your Erasmus+ KA1 application. You can find it on our Youtube-Channel: Ingenious Teacher Training: "Help for completing the application form".


MC1: Internet Security for Teachers
In today's fast-changing world internet skills are essential for learners. They have become part of their daily lives and have found their way into the classroom. Teachers face the challenge of staying up to date with social networks, learning platforms, mobile learning devices, cyberbullying, data security, digital rights, and many other aspects. On top of that, teachers are expected to teach learners how to use the internet responsibly. This course will prepare you well for the challenges of the internet. Not only will you gain a good understanding of legal pitfalls that concern every teacher, you will be able to take advantage of the internet in a learning context and integrate this knowledge into your daily teaching.
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
MC2: Media Competencies for Teachers
Aside from reading, writing and numeracy media competence becomes more and more important. It is seen and designated as a key competence in knowledge based societies. Knowing how to use media in an appropriate and profitable way will have a massive impact on an individual, social, and vocational level. People who are not familiar in the use of new media are threatened by social exclusion, will suffer consequences in the world of work and will be handicapped to gather and evaluate information in todays information and communication technology based societies. Therefore it is indispensable to have general knowledge about media and its various forms and to develop a critical reception beyond a shortened consumption oriented behaviour. In this context schools have the responsibility to sensitise and prepare students for tomorrow's challenges and provide them with the skills to use media in a self-directed, critical, and reflective way. Apart from the focus on the learner the perspective of the teacher is very important, too: What kind of media are used by learners in what extend? How can the use of media support individualized and collaborative learning? What possibilities of purposeful and pedagogical integration of media do I have, for example as an initial point for learning, media as a learning tool or instrument to fix and work on learning results and outcomes? How can I face and master the challenge that students might have more media competencies than the teacher?
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
MC3: Game-Based Learning - A hands-on approach for motivating learners
The world of games enchants millions of young and senior citizens around the globe. Games give them the opportunity to immerse into a virtual fantastic world and experience joy, reinforcement, reward, connection with others, competition and progress. When we are actively engaged in a game, our minds are experiencing the pleasure of stepping outside our ordinary lives. Teachers often have to deal with low motivation of students and minimal engagement. Game-based learning (GBL) can help you bridge the gap between personal interest and learning contents. GBL uses the natural interest in games and creates learning applications that draw people into virtual environments that feel familiar and relevant. Within such an environment, they work towards a goal, choosing actions and experiencing the consequences along the way. They make mistakes in a risk-free setting, and through experimentation and become active learners. This course will introduce you to the world of game-based learning, focussing on the opportunities to use GBL in school, as well as experiencing GBL yourself in a practical way. In addition you will get advice, techniques, and tools that apply the principles of game design to the learning process. No technical knowledge is required for this course.
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
10.09.2018 — 15.09.2018 in Crete, Greece
MC4: Cyberbullying - How to recognize, combat, and prevent cyberbullying in schools
Bullying at school has always been an important issue to combat. The internet as a platform for communication has given bullying a new dimension. Social networks, instant messaging as well as self-made homepages give opportunities to torment unpopular kids. Today almost one in four children have been victim to bullying on the internet. Teachers need to know about these new ways to bully and how they can be prevented. How can you notice the social media activities of your students? How can you work on creating a culture of responsibility in class and even on the (anonymous) internet? How can you help your students know the difference between constructive and destructive behaviors? How do you teach empathy? As you can see, there’s a lot to know about the technical and legal aspects as well as about possible actions to support a culture of respect and friendliness in class.
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
MC5: Coding is the New Literacy – The World of Coding for Beginners
Learn the basics of programming and how to support your students to blast-off into the world of coding. Programming is the closest we can get to super powers, says Drew, the creator of dropbox. And seriously, programming can be used for a huge amount of things in our daily life. Programs can control robots that discover the planet Mars or help to care for elder people. As a teacher, you are preparing kids for their life and computer science will become more and more important within the next decades. Having knowledge about how programs work can help you understand what is happening in the world and our daily lives. We have developed this course to let you get an idea of how programming works. It is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer "languages," such as Java, Python, and Swift. We will guide you through the beginning to help you understand the most important basics and functions in a simple way. To strengthen and improve your gained knowledge we will use the acquired skills in a real programming environment by letting you develop a gaming classic. Our goal is to let you experience that programming is not as hard as you might think. You will be able to guide your students on their steps to good programming once you have understood the mechanics of it. We can promise you that you will learn a lot with loads of fun!
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
08.10.2018 — 13.10.2018 in Crete, Greece
SD1: School Cooperation and Collaboration in Europe
This course will prepare and guide participants in connecting their schools on an international level in order to:
  • Develop international interdisciplinary project teams for international projects in the areas of career path orientation and planning
  • Manage international vocational training (including internships)
  • Collaborate in the development and evaluation of internationally delivered multilingual and multimedia-based learning arrangements
  • Develop and deliver international projects in the areas of career path orientation and planning
  • Collaborate in the development and evaluation of internationally delivered multilingual and multimedia-based learning arrangements (built on EC-VET basic rules)
One of the core ideas is to prepare schools for the challenge of an increasingly diverse Europe in which students who are open for the opportunities that arise from working internationally have a huge advantage. Schools that embrace international collaboration and cooperation will not only achieve the best results for their learners, they will also become the driving force in shaping society because of their big influence on attitude and the employability of their graduates. For an even bigger impact the class also focuses on how to build networks with non-school partners, such as local administration institutions, NGOs, foundations, etc. The course will not only prepare the participants to start cooperations, it will also showcase several possibilities of funding cooperation activities, such as the different ERASMUS+ projects. Participants will learn how to apply for a project with their school and how to make it successful.
language: English
duration: 6 days (Monday - Saturday)
course fee: 420 EUR (will be covered by EU-funding)
next courses:
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